Review of Claire de Loon, an adventure full of mysteries in the style of the Portal, a veteran of Bioshock 2.
While the headline may make you believe it, review by Claire De Luna it’s not about a musical game, but about a first-person adventure. Claire (without e) De Luna is in fact the most famous poem by Claude Debussy, a master of French symbolism. Canadian developer Tactic Studio, hitherto known for its free Immortal Empire strategy (released six years ago), plays with homophone between a French term and an English title to revive the spiritual successor to Portal and The Talos Principle, the two greatest indicators of subjective puzzle games, with atmospheres. , but very distant from those caused by the third of the four movements of the plot “Bergamas”.
Claire is the daughter of John, a player-controlled smuggler between space. On board a spaceship controlled by Arthur’s artificial intelligence, a particularly successful character, they are attracted by a magnetic field and fall on a planet similar to our Earth. A few minutes before losing control of the car, the father separates from the teenager, who finds refuge in the escape capsule to avoid the risk of fatal impact. Released unharmed by the crash, John immediately goes in search of Claire, who is a few miles from the makeshift landing site. Armed with a pistol that fires blue dice, purple trampolines and red tubes, the player’s task – rather trivial – to navigate in an unknown and miserable environment and get to the last place where Claire was. But will the search for a beloved daughter really end there?
To say so seems easy, but in practice death is hidden at every turn. First, the compass is lacking, and finding a way is in itself a problem because, unlike the names it draws inspiration from, Claire De Loon’s landscape is clearly much less “schematic”, including for much of the game a series of mountain passes . Unfortunately, while these open spaces suggest that there are several ways to get to the next checkpoint, numerous and annoying invisible walls often force the player to go around in circles until the right ravine is found.
Riddles can be difficult to the point of impromptu. Sometimes it is a matter of using logic, but much more often coordination is involved: “shooting” into a cube when falling on a pipe after a jump from a trampoline is just one of the examples of time needed to overcome certain steps. In most cases, the error leads to death and, consequently, to reboot, and this increases the irritation, because even in the latest systems, a few seconds are lost between one boot and another. Given that many fatal crashes are due to the extreme accuracy required to solve some puzzles, we realize how appropriate it would be to avoid these moments of waiting, perhaps to restart the action immediately. Fortunately, the system often saves, and you are unlikely to ever risk repeating some particularly difficult rope walk. The lack of a tutorial compensated by a minimalist user interface is not a negative aspect, as the title is easy to learn: the center mouse wheel allows you to select the type of object, the left button removes it, and the right, which is almost never used, makes it disappear.
PC system requirements
- Operating system: Windows 10 Pro
- Processor: AMD Ryzen 9 5950X
- Memory: 32 GB of RAM
- Video card: AMD Radeon RX 6800 XT
- System: Windows 10 64-bit
- Processor: Intel Core i5-6600K or AMD Athlon FX 6350
- Memory: 8 GB of RAM
- Video card: NVidia GeForce GTX 660 or AMD Radeon HD 7850
- Memory: 20 GB of free space
- System: Windows 10 64-bit
- Processor: Intel Core i7-6700 or AMD Athlon FX 8350
- Memory: 16 GB of RAM
- Video card: NVidia GeForce GTX 1060 or AMD Radeon RX 480
Between one level and another the plot which, in addition to a few melodramatic clichés, manages to capture and perfectly steps with the rhythms of action. His greatest merit is to tickle curiosity by adding information to each checkpoint, which makes it more mysterious; It is a pity that the epilogue is hasty and banal. There are also puzzling mini-games in the week between jumps, which is a nice diversion. Claire De Luna’s “fast run” takes about five hours: this is the minimum that only the smartest can respect, while for most users this value should at least double. The extra time will not be spent so much to get to the head of the logic of puzzles, which, on the contrary, tend to be repeated, but on the contrary to overcome some obstacles, which, as already mentioned, can be so demanding that they lead to disappointment.
Graphically, the title uses its own Empire engine (compiled in Java), the same one that was used for the previous title. Thanks to the artistic guidance Jesse Attard, a leading programmer who also worked at Bioshock, really makes a good impression, not only showing obvious progress compared to the first iteration, but also being able to compete more than worthily, even with higher-level productions. It’s a pity only for some stability problems, which forced us to restart the game several times. The soundtrack accompanies the player without shameful praise and praise, while the English dubbing we liked, except for a certain exchange of words with John, which does not seem to reflect the anxiety of the father in search of a daughter.
- Graphically nice
- An interesting story
- Good dubbing
- There are few puzzles that require logic
- Some extremely difficult steps: the risk of disappointment is high
- Long boot system